DSC Engine
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Inter-Scene communication object. More...
#include <scene.hpp>
Public Member Functions | |
void | next (Scene *new_scene) |
Loads the next scene. More... | |
Inter-Scene communication object.
void DSC::SceneCom::next | ( | Scene * | new_scene | ) |
Loads the next scene.
[in] | new_scene | new Scene instance |