DSC Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NDSC
 NHardware
 CVramBank
 NSceneTemplates
 CVisualNovelScene
 CAllocatorFlexible VRAM manager
 CAssetData
 CBitsArraySpecialized class for handling arrays of bits
 C__bitProxy bit access
 CEventClass responsible with event registration and execution
 CEventHandlerContainer
 CGenericScene256General-purpose scene with 256KB BG-Main VRAM
 CHashMapGeneric hash map
 CEntry
 Citerator
 CMapEntry
 CHashSet
 CHitboxRectangular hitbox for 2d entities
 CLocalizableAbstract declaration of object dependent on its 2D position
 CMeasureHelper class to deal with graphics size computations
 CMeasureValueWrapper around int to convert units
 CNonStaticEventHandlerContainer
 CObjAllocator
 CObjFrame
 CObjVisualOAM Object graphics handler class
 CPaletteAllocationResultStruct that contains information following an asset allocation attempt via PaletteManager::try_load().
 CPaletteLoader
 CPaletteManagerAutomatic palette manager
 CPointGeneric point of two coordinates
 CProfileAccess to user's personal data
 CBirthday
 CReadOnlyData
 CSceneAn active game execution part
 CSceneComInter-Scene communication object
 Csf2424-bit (16.8) signed fixed floating point number
 CSizeGeneric size of two coordinates
 CSprite
 CStack
 CStaticEventHandlerContainer
 CString
 CVectorGeneric dynamic vector
 CVramLoader