3#include "DSCEngine/resources/asset_data.hpp"
10 static void load(
const AssetData* asset,
void* dest,
short* pal_indices =
nullptr,
int map_width = 0);
11 static void load(
const AssetData* asset,
int offset,
int size,
void* dest,
short* pal_indices =
nullptr,
int map_width = 0);
13 static void clear(
void* dest,
int size);
Definition: asset_data.hpp:8
Definition: vram_loader.hpp:8